Small Beginnings

Every journey starts with a single step. Often the first step is taken in fear and trepidation. Such is the way of the budding author.

Here you will find the steps that Trish Robson makes on her journey to becoming an officially recognised and published author.

Each small success will be recorded, as well as the many obstacles that will find their way underfoot.

And so the journey begins...

Sunday, October 14, 2012

PRR-losophy Milestone

Today's PRR-losophy marks a special event. It is the 364th entry on my daily blog.

When I first began PRR-losophy, I didn't know whether I was able to keep thinking up a quote every day. The underlying question was "Can I be philosophical every day?" So far, the answer is "yes".

My brain is constantly thinking. From the moment I wake up, to the time that I close my eyes to sleep, I am always ruminating on a topic. Sometimes those topics run free in my mind, and a quote will just "pop into my head". Other times, I will begin the day thinking about a particular subject, and I will continue those thoughts throughout the whole day. The quote at the end of the day is a culmination of that thinking process.

Whatever the process is on any given day, be it an instant quote, or one that is formed over time, I seem to come up with something. There are days when I have three or four thoughts that could easily become quotes. I write those down, and if they evolve into something worth publishing, then I put them up on another day.

There have been times when I have been mentally drained at the end of the day, and I've had to sit down and let the day's rush sit idly by. Each time, a quote still manages to surface.

There are a few quotes that obviously do not "feel right", and could be re-written in another way. I've kept those quotes in situ, as I believe that philosophical debate stems not from the quote itself, but from what it means for the reader.

Tomorrow will mark one calendar year of PRR-losophy.

Saturday, September 1, 2012

Good Game App Review

This week I was chosen as a beta tester for the Good Game app on mobile devices. I've been testing it on my Samsung Galaxy S and ASUS Transformer tf300T.

This is a review that I've posted up on the forum, and will be including in the next issue of ih-klek-tik, which I hope to have up-and-running soon:

Good Game App Review

I've been testing the Beta of the GG App for a couple of days now, and have come up with the following:

Good Points

*Bajo and Hex's chicken rating on the first page of a game review. This can save having to watch or read the review, as it's to the point.

*The ability to read a review, rather than watch it. Those of us with limited downloads per month can still enjoy similar content without being penalised.

*Layout is easy to use. Swiping the main menu at the top cuts out a number of steps that would otherwise be frustrating.

*Achievements. Chevo-hunters will drool over this. I'm not sure what is required to unlock the achievements, as this section of the app is merely eye candy.

*Profile. Like the achievements, I am unsure as to what this section is going to fully entail. Will the username be linked to the forum? What is exactly required to fill the sections named 'Reviewed', 'Playing', 'Wanted', 'Completed', 'Pile of Shame', and 'Fanboy'? As I can't test this section completely, I can only comment on the inclusion.

*Having the ability to watch a single video review, rather than a whole episode of the show. Gamers have particular tastes, and not everyone is interested in every single game that is reviewed on an episode of GG. This is a fantastic idea.






Bad Points

*Not being able to view the entire app in landscape. The main page is in portrait, but when viewing a video, it kicks over to landscape. Please include the ability to view the entire content in landscape.

*Most of the content contains reviews. Fair enough, this is what GG is famous for. However, it would be assumed that the app would extend beyond the confines of the TV show. Adding such elements as developer news, price wars, bargain hunter's corner, etc, would add depth to what is currently a shallow app.

*Load time is fairly slow on mobiles. This, of course, could be due to the processor on such a small device. The Samsung Galaxy S doesn't like kicking into the GG app quickly. My ASUS Transformer tf300T doesn't have an issue with load time. The app may need tweaking with specific models in mind.

*Blue, blue, blue, blue. Is there any chance to have the GG blue a little more subtle, and have pages with a black background with white writing, or vice versa? Seeing so much blue after a while can become, shall we say, monochromatic? Keep the GG Blue as a border or header fill, but change the content colour to something else. Maybe even take a page out of the colour scheme of this forum!

*Lack of screenshots on written reviews. Users who prefer video will get the cut scenes, but there are no such trade-offs for people who choose to read the review. Please include screenshots in the written reviews.

Other Suggestions

It would be nice to see the following on the app:

*Bajo and Hex biographies.
*Special deals for GG app users. (eg, coupons for EB Games, JB Hifi, Dick Smith, or any store that sells games/accessories)
*Points for viewing reviews, so that people who don't have time to write, can still be rewarded for using the app. The points could go towards an achievement.
*News about game-related or pop culture events, tailored to a users state. Eg, GameCon, ComicCon, Supanova.
*Giveaways. Everyone loves a freebie. Why not include a weekly competition that can only be accessed via the app? This would generate more users, thus widening the audience of GG.

Overall Thoughts

The app is an excellent idea. I often miss GG because I'm too busy playing a game. Sure, I could watch the show again on iView, but if I've got an app that can give me a general breakdown of what I've missed, I can then simply read a review, or watch a particular segment.

Kudos to ABC TV for 'getting with the times' and allowing users to connect with GG on the go.

Monday, January 2, 2012

Still Writing...

I'm slightly amazed at how I've managed to keep writing my new novel. I'm averaging a chapter a day, and I'm yet to be bored of the story. This is a good thing!

I gave one of my best friends a sneak preview, and let her read what I had written thus far. After reading fourteen chapters, she said to me, "Hurry up and write the next chapter! I want to know what happens next!" This is certainly excellent feedback, considering that I am writing a very bare novel at the moment. I'm using very little description of what characters and things look like. I'm only giving the action and the dialogue.

The novel is written in third person.

It is anticipated that by the end of the school holidays, I will have my first draft written. I am on the cusp of the major action/conflict occurring in the story, as well as a subplot that will give some background information.

I'm trying to follow a few rules that I've learnt from a writer's fair that I attended a month or so ago:
  1. Write what you know.
  2. Show, don't tell.
  3. Keep the action moving.

So far I've managed to do this. The question that I will have to ask myself once the first draft is done, is how well have I followed these rules?

I have two adult critical readers lined up, as well as one teenager. They will be able to give me the feedback that I need to enhance the story further.

Only time will tell whether I have written something publish-worthy or not. I'm not even thinking about the words 'best seller' at the moment!